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fourth wall

By Ivy Wigmore

The fourth wall is a conceptual barrier between those presenting some kind of a communication and those receiving it.

The term originated in the theater, where it refers to the imaginary wall at the front of the stage separating the audience from the performers. The fourth wall, along with the sides and back of the standard stage, encloses the created world of the play.

Breaking the fourth wall means doing or saying something that either explicitly or implicitly acknowledges the artificiality of the environment and the fact that both the presenters and audience are aware of that artificiality. In the theatre, for example, an actor might break the fourth wall physically by walking down from the stage, through the audience and out the door instead of exiting stage left or right. Conceptually, an actor might break the fourth wall by making a reference to the fact that he is a performer in a play, by addressing the audience directly, or by responding to something that happens in the audience, such as a crying baby or a ringing cell phone.

Breaking the fourth wall is a device used in many other contexts including video games, business presentations and television shows. Here are a few examples:

See also: virtual reality, augmented reality, holographic telepresence

11 Oct 2013

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