Part of the Programming glossary:

1) In computer programming, a primitive (pronounced PRIH-muh-teev ) is a basic interface or segment of code that can be used to build more sophisticated program elements or interfaces.

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2) In computer graphics, a primitive is an image element, such as an arc, a square, or a cone, from which more complicated images can be constructed.

This was last updated in April 2005
Contributor(s): Alexander Facklis
Posted by: Margaret Rouse

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