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virtual reality

By Robert Sheldon

What is virtual reality?

Virtual reality is a simulated 3D environment that enables users to explore and interact with a virtual surrounding in a way that approximates reality, as it is perceived through the users' senses. The environment is created with computer hardware and software, although users might also need to wear devices such as helmets or goggles to interact with the environment. The more deeply users can immerse themselves in a VR environment -- and block out their physical surroundings -- the more they are able to suspend their belief and accept it as real, even if it is fantastical in nature.

What are the main types of virtual reality?

The VR industry still has far to go before realizing its vision of a totally immersive environment that enables users to engage multiple sensations in a way that approximates reality. However, the technology has come a long way in providing realistic sensory engagement and shows promise for business use in a number of industries.

VR systems can vary significantly from one to the next, depending on their purpose and the technology used, although they generally fall into one of the following three categories:

collaborative VR is sometimes cited as a type of virtual reality. In this model, people from different locations come together in a virtual environment to interact with one another, with each individual represented by a projected 3D character. The users typically communicate through microphones and headsets.

Augmented reality also is sometimes referred to as a type of virtual reality, although many would argue that it is a separate but related field. With augmented reality, virtual simulations are overlaid onto real-world environments in order to enhance or augment those environments. For example, a furniture retailer might provide an app that enables users to point their phones at a room and visualize what a new chair or table might look like in that setting.

Another category that is sometimes considered a type of virtual reality is mixed reality, which blends the physical and virtual worlds into a single space. Like augmented reality, however, it is more often considered a separate but related field. In fact, there's been a growing consensus to group virtual reality, augmented reality and mixed reality under the umbrella term "extended reality," which provides a handy way to reference all three, while still distinguishing among them.

Today's VR technologies and applications have inspired multiple companies and experts to advocate for advanced uses of the metaverse.

For more on the metaverse, read the following articles:

Metaverse pros and cons: Top benefits and challenges

Metaverse interoperability challenges and impact

Metaverse privacy concerns and how to address them

The Metaverse Standards Forum: What you need to know

Metaverse vs. multiverse vs. omniverse: Key differences

Top metaverse platforms to know about

Top metaverse cybersecurity challenges: How to address them

7 top technologies for metaverse development

Top 8 metaverse events in 2022

Top metaverse investors and how to start investing

12 top metaverse predictions for 2030

Web3 vs. metaverse: What's the difference?

Enterprise applications of the metaverse slow but coming

History of the metaverse explained

How can virtual reality be used?

Virtual reality is often associated with gaming because the industry has been at the forefront of the VR effort, as evidenced by the popularity of products such as Beat Saber, Minecraft VR and Skyrim VR. Even so, there has been a growing interest in the potential of VR across a number of other areas:

The simplest form of virtual reality is a 3D image that can be explored interactively through a personal computer, usually by manipulating keys or the mouse so that the content of the image moves in some direction or zooms in or out. More sophisticated efforts involve such approaches as wraparound display screens, physical rooms augmented with wearable devices, or haptic devices that let users "feel" the virtual images.

See also: VR room, virtual reality cloud, immersive virtual reality

03 Aug 2022

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