First-person view (FPV), also known as first-person point of view (POV), is the ability of the user of some technology to see from a particular visual perspective other than one's actual location, such as the environment of a character in a video game, a drone, or a telemedicine client.
In areas including photography, film, video games, telepresence and virtual reality, first-person views allow the user to experience an environment in a way that they might not have been able to otherwise.
First-person view is common in video games, allowing for immersive play as a character. FPV became common in first-person shooter games after ID Software’s popular Wolfenstein 3D, which put players in the shoes of an agent escaping a Nazi camp to ultimately kill Hitler.
Drone photography uses the flight and mobility of unmanned aerial vehicles (UAV) to enable a first-person view in spots that might otherwise be inaccessible and offers a more affordable “near-there” option for amateur flight enthusiasts. This same technology enables remotely viewing targets for drone surveillance.
First-person views factor into many technologies. Here are a few examples:
- In architecture, first-person walk-throughs of 3D-rendered CAD (computer-aided design) building plans are common.
- Many cars provide a first-person view from a camera in the bumper to assist with backing up.
- FPV in telemedicine allows doctors to confer with distant colleagues, examine remote patients and control surgical robots.
- Telepresence robots combine a first-person view with a physical representative to simulate physical presence.