Browse Definitions:
Definition

immersive virtual reality (immersive VR)

Contributor(s): Ivy Wigmore

Immersive virtual reality (immersive VR) is the presentation of an artificial environment that replaces users' real-world surroundings convincingly enough that they are able to suspend disbelief and fully engage with the created environment. Immersiveness is an important element of virtual reality applications, such as VR gaming and VR therapy.

Immersiveness is usually considered on a scale or along a continuum, from least immersive to fully immersive. Tyically, user engagement will vary accordingly, although to some extent dependent on individual differences. An inadequately immersive environment will not engage the user, while one that completely replicated the real world could have unpredictable psychological effects. To date, the latter scenario is not an issue because that level of immersiveness has not been achieved.

Elements of virtual environments that increase the immersiveness of the experience:

Continuity of surroundings: The user must be able to look around in all directions and have continuity of the environment.

Conformance to human vision: Visual content must conform to elements that allow humans to understand their environments, so that, for example, objects in the distance are sized appropriately to our understanding of their size and distance from us. Motion parallax ensures that our view of objects changes appropriately as our perspective changes. 

Freedom of movement: It’s important that the user can move about normally within the confines of the environment. That capacity can be achieved in room-scale VR and dedicated VR rooms but requires complicated hardware for stationary VR and is impossible for seated VR.

Physical interaction: A user should be able to interact with objects in the virtual environment similarly to the way they do with real life ones. Data gloves, for example, can allow the user to make motions like pushing or turning to interact with objects in a natural way – turning a doorknob or picking up a book.

Physical feedback: The user should receive haptic feedback to replicate the feel of real-world interaction. So, for example, when a user turns a doorknob, they not only replicate the movement but experience the feeling of having that object in their hand.

Narrative engagement: The user should have the ability to decide the flow of the narrative. The environment should include cues that lead the user to create interesting developments.

3D audio: For immersiveness, VR environments should be able to replicate natural positioning of sounds relative to people and objects in the environment and the position of the user’s head.

This was last updated in August 2016 ???publishDate.suggestedBy???

Continue Reading About immersive virtual reality (immersive VR)

Start the conversation

Send me notifications when other members comment.

By submitting you agree to receive email from TechTarget and its partners. If you reside outside of the United States, you consent to having your personal data transferred to and processed in the United States. Privacy

Please create a username to comment.

-ADS BY GOOGLE

File Extensions and File Formats

Powered by:

SearchCompliance

  • risk map (risk heat map)

    A risk map, also known as a risk heat map, is a data visualization tool for communicating specific risks an organization faces. A...

  • internal audit (IA)

    An internal audit (IA) is an organizational initiative to monitor and analyze its own business operations in order to determine ...

  • pure risk (absolute risk)

    Pure risk, also called absolute risk, is a category of threat that is beyond human control and has only one possible outcome if ...

SearchCloudProvider

  • cloud ecosystem

    A cloud ecosystem is a complex system of interdependent components that all work together to enable cloud services.

  • cloud services

    Cloud services is an umbrella term that may refer to a variety of resources provided over the internet, or to professional ...

  • uncloud (de-cloud)

    The term uncloud describes the action or process of removing applications and data from a cloud computing platform.

SearchSecurity

  • cyberextortion

    Cyberextortion is a crime involving an attack or threat of an attack coupled with a demand for money or some other response in ...

  • Cybercrime

    Cybercrime is any criminal activity that involves a computer, networked device or a network.

  • National Security Agency (NSA)

    The National Security Agency is the official U.S. cryptologic organization of the United States Intelligence Community under the ...

SearchHealthIT

  • Practice Fusion

    Practice Fusion Inc. is a San Francisco-based company that developed a free electronic health record (EHR) system available to ...

  • RHIA (Registered Health Information Administrator)

    An RHIA, or registered health information administrator, is a certified professional who oversees the creation and use of patient...

  • 21st Century Cures Act

    The 21st Century Cures Act is a wide-ranging healthcare bill that funds medical research and development, medical device ...

SearchDisasterRecovery

SearchStorage

  • Random Access Memory (RAM)

    Random Access Memory (RAM) is the hardware in a computing device where the operating system (OS), application programs and data ...

  • floating gate transistor (FGT)

    A floating gate transistor (FGT) is a complementary metal-oxide semiconductor (CMOS) technology capable of holding an electrical ...

  • bad block

    A bad block is an area of storage media that is no longer reliable for storing and retrieving data because it has been physically...

SearchSolidStateStorage

  • hybrid hard disk drive (HDD)

    A hybrid hard disk drive is an electromechanical spinning hard disk that contains some amount of NAND Flash memory.

Close